Post by Ayra Calaenlen on Aug 18, 2007 23:34:31 GMT -5
Sprites | Type 1 | Type 2 | Name |
Psychic | Dark | Draaku | |
Classification | Height | Weight | Lanorae Number |
Dragonling Pokemon | 3' 10'' | 57.4 lbs | 010 |
Abilities | Information | Color Category | Gender Ratio |
Trace: The Pokemon's ability becomes that of the opponent. Synchronize: When the Pokemon is burned, paralyzed, poisoned, or frozen, the opponent becomes the same. | Known by most by its cuteness, Draaku is a very popular pet among young children. They are extremely playful most of the time, and probably not the best battlers there are but still absolutely adorable to have around. They quickly develop a very strong bond with their owner, one that cannot be broken. If a Draaku remains too far from the one it bonded with for too long it will die. The red gem on its forehead holds both dark and psychic energy, which can be released in large blasts when this Pokemon is enraged though that happens rarely. | Black | Male: 50% Female: 50% |
Evolution Chain |
-- Level 40 --> -- Level 60 --> |
Level Up Moves
Level | Attack Name | Type | Description |
-- | Scratch | Normal | Scratches the opponent with sharp claws. |
-- | Growl | Normal | Growls at opponent to lower their attack. |
7 | Bite | Dark | Bites the opponent and may cause flinching. |
14 | Confusion | Psychic | A psychic attack that may cause confusion. |
20 | Screech | Normal | A sharp screech that lowers the opponent's defense greatly. |
27 | Faint Attack | Dark | Draws the opponent close then strikes without fail. |
34 | Agility | Psychic | Relaxes the muscles and body so speed is sharpened. |
46 | Dragon Claw | Dragon | Slashes the opponent with sharp claws. |
55 | Pursuit | Dark | Inflicts bad damage if the opponent is fleeing. |
67 | Psychic | Psychic | A powerful blast of psychic energy. |
72 | Moonlight | Normal | Restores health, though is more effective at night. |
TM and HM Moves
TM/HM Number | Attack Name | Type | Description |
TM06 | Toxic | Poison | Poisons the opponent with an extremely powerful toxin. |
TM10 | Hidden Power | Normal | Orbs of power are fired at the opponent from the mouth and horn. |
TM11 | Sunny Day | Fire | Causes the weather turn very sunny, boosting fire type attacks. |
TM12 | Taunt | Dark | Taunts the opponent into using only attack moves. |
TM15 | Hyper Beam | Normal | A powerful blast fired from the mouth, though it leaves the user immobile for one turn. |
TM17 | Protect | Normal | A sheild is created around the user, protecting them from harm, though it will not work twice in a row. |
TM21 | Frustration | Normal | An attack that is stronger the more the user dislikes its trainer. |
TM23 | Iron Tail | Steel | The user attacks with a tail that has now become rock hard. |
TM27 | Return | Normal | An attack that is stronger the more the user likes its trainer. |
TM29 | Psychic | Psychic | A powerful blast of psychic energy. |
TM30 | Shadow Ball | Ghost | Hurls an orb of dark energy at the opponent that may lower defense. |
TM32 | Double Team | Normal | Creates multiple identicle illusions to confuse the opponent. |
TM40 | Aerial Ace | Flying | A powerful, aerial attack that is impossible to avoid. |
TM42 | Facade | Normal | An attack that also boosts its power if the user has a status condition. |
TM43 | Secret Power | Normal | An attack that varies by location. |
TM44 | Rest | Psychic | The user falls asleep, becoming completely healthy again. |
TM45 | Attract | Normal | An attack that causes the opposite gender to be less likely to attack. |
TM47 | Steel Wing | Steel | Strikes the opponent with rock hard wings. |
HM02 | Fly | Flying | Soars into the air then slams hard into the opponent. |
HM04 | Strength | Normal | Uses enormous power to slam hard into the opponent. |