Post by Ayra Calaenlen on Aug 18, 2007 23:37:37 GMT -5
Sprites | Type 1 | Type 2 | Name |
Psychic | Dark | Wyren | |
Classification | Height | Weight | Lanorae Number |
Emperor Dragon Pokemon | 9' 07'' | 243.8 lbs | 012 |
Abilities | Information | Color Category | Gender Ratio |
Trace: The Pokemon's ability becomes that of the opponent. Synchronize: When the Pokemon is burned, paralyzed, poisoned, or frozen, the opponent becomes the same. | An extremely rare Pokemon that are hardly ever seen in the wild. There is said to be only two wild Wyren at a time and they are the rulers of the Draaku and Dragoona, but that says nothing for how many trained ones there are. They are calm and peaceful creatures, the three gems on their forehead holding combinations of dark and psychic energy. They are graceful both in the air on on the ground, though they must use the claws on their wings to move on land, otherwise they are rather off balance. | Black | Male: 50% Female: 50% |
Evolution Chain |
-- Level 40 --> -- Level 60 --> |
Level Up Moves
Level | Attack Name | Type | Description |
-- | Scratch | Normal | Scratches the opponent with sharp claws. |
-- | Growl | Normal | Growls at opponent to lower their attack. |
-- | Bite | Dark | Bites the opponent and may cause flinching. |
-- | Confusion | Psychic | A psychic attack that may cause confusion. |
-- | Screech | Normal | A sharp screech that lowers the opponent's defense greatly. |
-- | Faint Attack | Dark | Draws the opponent close then strikes without fail. |
-- | Agility | Psychic | Relaxes the muscles and body so speed is sharpened. |
-- | Dragon Claw | Dragon | Slashes the opponent with sharp claws. |
-- | Pursuit | Dark | Inflicts bad damage if the opponent is fleeing. |
75 | Psychic | Psychic | A powerful blast of psychic energy. |
80 | Moonlight | Normal | Restores health, though is more effective at night. |
TM and HM Moves
TM/HM Number | Attack Name | Type | Description |
TM06 | Toxic | Poison | Poisons the opponent with an extremely powerful toxin. |
TM10 | Hidden Power | Normal | Orbs of power are fired at the opponent from the mouth and horn. |
TM11 | Sunny Day | Fire | Causes the weather turn very sunny, boosting fire type attacks. |
TM12 | Taunt | Dark | Taunts the opponent into using only attack moves. |
TM15 | Hyper Beam | Normal | A powerful blast fired from the mouth, though it leaves the user immobile for one turn. |
TM17 | Protect | Normal | A sheild is created around the user, protecting them from harm, though it will not work twice in a row. |
TM21 | Frustration | Normal | An attack that is stronger the more the user dislikes its trainer. |
TM23 | Iron Tail | Steel | The user attacks with a tail that has now become rock hard. |
TM27 | Return | Normal | An attack that is stronger the more the user likes its trainer. |
TM29 | Psychic | Psychic | A powerful blast of psychic energy. |
TM30 | Shadow Ball | Ghost | Hurls an orb of dark energy at the opponent that may lower defense. |
TM32 | Double Team | Normal | Creates multiple identicle illusions to confuse the opponent. |
TM40 | Aerial Ace | Flying | A powerful, aerial attack that is impossible to avoid. |
TM42 | Facade | Normal | An attack that also boosts its power if the user has a status condition. |
TM43 | Secret Power | Normal | An attack that varies by location. |
TM44 | Rest | Psychic | The user falls asleep, becoming completely healthy again. |
TM45 | Attract | Normal | An attack that causes the opposite gender to be less likely to attack. |
TM47 | Steel Wing | Steel | Strikes the opponent with rock hard wings. |
HM02 | Fly | Flying | Soars into the air then slams hard into the opponent. |
HM04 | Strength | Normal | Uses enormous power to slam hard into the opponent. |