Post by Ayra Calaenlen on Aug 18, 2007 23:41:09 GMT -5
Sprites | Type 1 | Type 2 | Name |
Water | -- | Echlo | |
Classification | Height | Weight | Lanorae Number |
Echo Pokemon | 5'11'' | 142.7 lbs | |
Abilities | Information | Color Category | Gender Ratio |
Hydration: When rain falls all status problems are cured. Water Veil: The Pokemon cannot be burned. | Extremely cheerful and very playful, Echlo are commonly seen riding the bow waves of boats and large ships. They communicate mainly through loud clicks and whistles, as their eye sight is rather poor. Their sonar however is thought to be one of the most accurate among Pokemon. They usually travel in large groups, though their may be the occasional loner. Echlo are able to dive up to 1000 feet below the ocean's surface and can hold their breath for up to an hour. | Turquoise | Male: 50% Female: 50% |
Evolution Chain |
Does Not Evolve |
Level Up Moves
Level | Attack Name | Type | Description |
-- | Water Gun | Water | Squirts water from mouth to attack the opponent. |
-- | Supersonic | Normal | Growls at opponent to lower their attack. |
7 | Tackle | Normal | Charges the opponent with a full force tackle. |
16 | Mist | Ice | Creates a mist that prevents status problems. |
21 | Tail Whip | Normal | Hits the opponent with its tail to lower defense. |
27 | Swift | Normal | Attacks with flying stars that are impossible to avoid. |
33 | Water Pulse | Water | Attacks with waves of water that may confuse the opponent. |
40 | Protect | Normal | Creates a sheild that protects the user from attacks, however it may fail if used in succession. |
47 | Safeguard | Normal | A mystical force prevents all status problems. |
56 | Aqua Tail | Water | Attacks with a fluid motion of the tail. |
64 | Rain Dance | Water | Causes rain to start falling, increasing water attack power. |
73 | Hydro Pump | Water | Blasts water at the opponent at high speed. |
79 | Rapid Spin | Normal | Spins the body at high speed to strike the opponent. |
85 | Water Spout | Water | Inflicts more damage if the user's health is low. |
TM and HM Moves
TM/HM Number | Attack Name | Type | Description |
TM03 | Water Pulse | Water | Attacks with waves of water that may confuse the opponent. |
TM06 | Toxic | Poison | Poisons the opponent with an extremely powerful toxin. |
TM07 | Hail | Ice | Summons a hailstorm that strikes the opponent. |
TM10 | Hidden Power | Normal | Orbs of power are fired at the opponent from the mouth. |
TM13 | Ice Beam | Ice | Blasts the opponent with an icy beam that may freeze it. |
TM14 | Blizzard | Ice | Hits the opponent with an icy storm that may freeze it. |
TM15 | Hyper Beam | Normal | A powerful blast fired from the mouth, though it leaves the user immobile for one turn. |
TM17 | Protect | Normal | A sheild is created around the user, protecting them from harm, though it will not work twice in a row. |
TM18 | Rain Dance | Water | Causes rain to fall, boosting water type attacks. |
TM21 | Frustration | Normal | An attack that is stronger the more the user dislikes its trainer. |
TM23 | Iron Tail | Steel | The user attacks with a tail that has now become rock hard. |
TM27 | Return | Normal | An attack that is stronger the more the user likes its trainer. |
TM32 | Double Team | Normal | Creates multiple identicle illusions to confuse the opponent. |
TM43 | Secret Power | Normal | An attack that varies by location. |
TM44 | Rest | Psychic | The user falls asleep, becoming completely healthy again. |
TM45 | Attract | Normal | An attack that causes the opposite gender to be less likely to attack. |
TM58 | Endure | Normal | Endures any attack for one turn. |
HM03 | Surf | Water | Creates a huge wave that smashes against the opponent. |
HM07 | Waterfall | Water | Creates a waterfall that crashes into the opponent. |