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Post by Ayra Calaenlen on Aug 18, 2007 23:42:02 GMT -5
Sprites | Type 1 | Type 2 | Name | | Grass | Flying | Florquatro | Classification | Height | Weight | Lanorae Number | Paradise Bird Pokemon | 6'07'' | 157 lbs | | Abilities | Information | Color Category | Gender Ratio | Pressure: The opponent's moves are weakened and their accuracy lowered. | A large and beautiful bird, Florquatro is believe to be in some way related to the three legendary birds Articuno, Zapdos, and Moltres. However, this theory has yet to be proven. Florquatro is generally peaceful and elegant, but when enraged the red and lighter green feathers, which are actually believed to be a sort of bud, burst into large, bright feathers of blood red. This instance has only been seen rarely, but when it happens those who have seen it refuse to speak about it. | Green | Male: 50% Female: 50% |
Evolution Chain | Does Not Evolve |
Level Up Moves Level | Attack Name | Type | Description | -- | Peck | Flying | Attacks the opponent with a sharp beak. | -- | Wing Attack | Flying | Strikes the opponent with wings spread wide. | 8 | Razor Leaf | Grass | Cuts the opponent with razor sharp leaves. | 15 | Agility | Psychic | Relaxes the body to increase speed. | 22 | Synthesis | Grass | Restores health, though is more effective when the sun's shining bright. | 29 | Whirlwind | Flying | A large and powerful gust of wind that send the opponent flying out of battle. | 36 | Reflect | Psychic | Creates a wall of light that will weaken physical attacks. | 43 | Safeguard | Normal | A mystical force prevents all status problems. | 50 | Air Slash | Flying | An aerial slash that may cause flinching. | 57 | Solarbeam | Grass | Absorbs sunlight to create a powerful blast of energy. | 71 | Sunny Day | Fire | Causes the sun to shine brightly, boosting fire attack power. | 78 | Sky Attack | Flying | Searches out the opponent's weak spots then strikes with a powerful aerial dive. | 85 | Frenzy Plant | Grass | A very powerful attack that causes roots to burst from the surrounding area to attack the opponent, though it leaves the user temporarily immobile. |
TM and HM Moves TM/HM Number | Attack Name | Type | Description | TM06 | Toxic | Poison | Poisons the opponent with an extremely powerful toxin. | TM09 | Bullet Seed | Grass | Fires hard seeds at the opponent. | TM10 | Hidden Power | Normal | Orbs of power are fired at the opponent from the mouth and horn. | TM11 | Sunny Day | Fire | Changes the weather to sunshine, strengthening fire type attacks. | TM15 | Hyper Beam | Normal | A powerful blast fired from the mouth, though it leaves the user immobile for one turn. | TM16 | Light Screen | Psychic | Creates a wall that lowers attack power. | TM17 | Protect | Normal | A sheild is created around the user, protecting them from harm, though it will not work twice in a row. | TM21 | Frustration | Normal | An attack that is stronger the more the user dislikes its trainer. | TM23 | Iron Tail | Steel | The user attacks with a tail that has now become rock hard. | TM27 | Return | Normal | An attack that is stronger the more the user likes its trainer. | TM32 | Double Team | Normal | Creates multiple identicle illusions to confuse the opponent. | TM40 | Aerial Ace | Flying | A powerful, aerial attack that is impossible to avoid. | TM43 | Secret Power | Normal | An attack that varies by location. | TM44 | Rest | Psychic | The user falls asleep, becoming completely healthy again. | TM45 | Attract | Normal | An attack that causes the opposite gender to be less likely to attack. | TM47 | Steel Wing | Steel | Strikes the opponent with rock hard wings. | HM01 | Cut | Normal | Cuts the opponent with sharp scythes, claws, ect. | HM02 | Fly | Flying | Soars into the air then slams hard into the opponent. |
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