Post by Ayra Calaenlen on Aug 18, 2007 23:45:17 GMT -5
Sprites | Type 1 | Type 2 | Name |
Light | Flying | Queza | |
Classification | Height | Weight | Lanorae Number |
Sun Snake Pokemon | 15'09'' | 178.5 lbs | |
Abilities | Information | Color Category | Gender Ratio |
Vital Spirit: The Pokemon cannot be put to sleep Pure Power: When brought into battle, the Pokemon's attack rises Natural Cure: All status effects are healed when the Pokemon is returned. | A beautiful and very wise serpant, Queza has completely been stripped of its poison type element to be replaced by those of flying and light. This Pokemon, despite not having the psychic element, can talk in a telepathic way, though those abilities are highly limited and only the highest leveled Quezas can use them. They are powerful and graceful fliers, and seem to draw power from sunlight, making them formidable fighters during the day. | White | Male: 50% Female: 50% |
Evolution Chain |
-- Level 22 --> -- --> |
Level Up Moves
Level | Attack Name | Type | Description |
-- | Ice Fang | Ice | Has a chance of freezing and flinching the opponent. |
-- | Thunder Fang | Electric | Has a chance of paralyzing and flinching the opponent. |
-- | Fire Fang | Fire | Has a chance of burning and flinching the opponent. |
-- | Wrap | Normal | Wraps opponent and squeezes them tightly. |
-- | Leer | Normal | Frightens the opponent with a leer and lowers their defense. |
-- | Bite | Dark | Bites with vicious fangs and may cause flinching. |
22 | Perish Song | Normal | An enchanting song that causes any that hear it to faint in three turns. |
28 | Screech | Normal | Emits a screech that sharply lowers the opponent's defense. |
34 | Crunch | Dark | Crunches with sharp fangs and may lower defense. |
37 | Safeguard | Normal | A mystical force prevents all status problems. |
46 | Haze | Ice | Creates a haze that protects against stat changes. |
50 | Shadow Ball | Ghost | Hurls a black orb that may lower the opponent's special defense. |
57 | Protect | Normal | Creates a shield that protects against attack but may fail if used in succession. |
65 | Roar | Normal | Causes the opponent to flee. |
69 | Wing Attack | Flying | Strikes the foe with wings spread wide. |
75 | Aerial Ace | Flying | An extremely speedy and unavoidable attack. |
78 | Morning Sun | Normal | Restores health, though it is more effective during the day. |
81 | Light Thrust | Light | A powerful attack using beams of light. If calm it is more powerful. |
TM and HM Moves
TM/HM Number | Attack Name | Type | Description |
TM05 | Roar | Normal | Causes the opponent to flee. |
TM06 | Toxic | Poison | Poisons the opponent with an extremely powerful toxin. |
TM10 | Hidden Power | Normal | Orbs of power are fired at the opponent from the mouth and horn. |
TM11 | Sunny Day | Fire | Makes the weather extremely sunny, boosting fire type attacks. |
TM15 | Hyper Beam | Normal | A powerful blast fired from the mouth, though it leaves the user immobile for one turn. |
TM17 | Protect | Normal | A sheild is created around the user, protecting them from harm, though it will not work twice in a row. |
TM18 | Rain Dance | Water | Makes the weather extremely rainy, boosting water type attacks. |
TM19 | Giga Drain | Grass | Steals half the health of the damage inflicted and adds it to its own. |
TM21 | Frustration | Normal | An attack that is stronger the more the user dislikes its trainer. |
TM23 | Iron Tail | Steel | The user attacks with a tail that has now become rock hard. |
TM26 | Earthquake | Ground | A powerful quake, though does not affect flying opponents. |
TM27 | Return | Normal | An attack that is stronger the more the user likes its trainer. |
TM32 | Double Team | Normal | Creates multiple identicle illusions to confuse the opponent. |
TM40 | Aerial Ace | Flying | A powerful, aerial attack that is impossible to avoid. |
TM43 | Secret Power | Normal | An attack that varies by location. |
TM44 | Rest | Psychic | The user falls asleep, becoming completely healthy again. |
TM45 | Attract | Normal | An attack that causes the opposite gender to be less likely to attack. |
TM47 | Steel Wing | Steel | Strikes the opponent with rock hard wings. |
HM02 | Fly | Flying | Soars into the air then slams hard into the opponent. |
HM04 | Strength | Normal | Uses enormous power to slam hard into the opponent. |