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Post by Ayra Calaenlen on Aug 23, 2007 9:55:36 GMT -5
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Taiyu Tsuki
Junior Trainer
YEAH! GO PROCRASTINATORS!
Posts: 69
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Post by Taiyu Tsuki on Aug 23, 2007 9:59:21 GMT -5
It sounds kind of cool, but a little confusing.
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Taradactyl
Ametuer Trainer
I didn't like that thing anyway.
Posts: 130
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Post by Taradactyl on Aug 23, 2007 10:05:01 GMT -5
I'm not sure. I like it... but I don't. I'll give you my reasoning:
The random damage percentage is good to make sure huge amounts aren't being doled out each attack, and that it's random... Which is sometimes hard to go for when roleplaying.
However, the fact that stat-changing moves can't really be put into use, and creative roleplay tactics won't really effect the strength of the attack (because) it's randomly generated... I don't know-- I'd say no, but that's just me.
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Post by MooglesPwnYourSocks on Aug 23, 2007 11:05:12 GMT -5
I say yes- Very helpful, ad I never use stat-changing moves anyhoo. xD I'm an uber-rash, powerhouse type of person.
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Post by Rafa on Aug 23, 2007 12:43:20 GMT -5
I say no, because it's a random damage, so it may affect more than needed...
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Post by xxZERO_Gravity on Aug 23, 2007 13:11:34 GMT -5
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Post by Ayra Calaenlen on Aug 23, 2007 13:21:37 GMT -5
Alright, I was just seeing what people thought. If this was put into use, I think it would help people that are all 'ZOMG I"m GOONNA WIN EVERYTIME SO I JUST WON"T SAY MEH POKEMONS FAINT' *sage nod* But, I suppose that are what mods are for^^
Creativity FTW!
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